Do you know why we need to seize the “Virtual reality entertainment market”?
First, let’s see the data:
1.$ 24 billion
Global virtual reality experience in 2016 is expected to reach the size of the market
2.$2 billion
This is the price of the Facebook acquired the Oculus in 2014.
3.92.32%
The proportion of users willing to experience the virtual reality technology.
According to the survey data, we can draw the conclusion that entertainment industry enters high-speed developing period, Virtual reality technology subverts the traditional forms of entertainment and prompt of a global buying spree.
Virtual reality buying spree on the simmer.
Seizing the Market, Right here, right now!
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